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    <title>Project archive excerpts (under construction):</title>
    <link>http://www.teks.no/2009/Projects/Projects.html</link>
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      <title>Bodies in Translation</title>
      <link>http://www.teks.no/2009/Projects/Entries/2010/1/8_Workshop_Bodies_in_Translation.html</link>
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      <pubDate>Fri, 8 Jan 2010 20:20:30 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2010/1/8_Workshop_Bodies_in_Translation_files/pbs6.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object047_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:306px;&quot;/&gt;&lt;/a&gt;14. og 15. desember -09 gikk workshopen “Bodies in Translation” av stabelen i lokalene til Trondheim Elektroniske Kunstsenter (TEKS). &lt;br/&gt;	1.	Dag 1 var åpen for alle interesserte og bød på foredrag som omhandlet kunst og teknologi.&lt;br/&gt;Workshopen ble finansert av det historisk-filosofisk fakultet, NTNU og  Centre for Quantifable Quality of Service in Communication Systems (Q2S) NTNU. TEKS stilte som vertskap.&lt;br/&gt;Prosjektet Bodies in Translation er et kunstprosjekt som inngår som en del (arbeidspakke) av det planlagte storprosjektet Bodies in Silico: Visualisation and Visibility in Science and Art. Delprosjektet Bodies in Translation til hensikt å bidra til vår forståelse av visualiseringsteknologiers funksjon og virkemåte gjennom bruk av alterantive (kunstneriske) former for kunnskapsdannelse. Formålet er å utforske teknologiens muligheter i retninger som ikke følges i konvensjonell bruk av visualiseringsteknologier (innenfor medisin for eksempel). Arbeidspakken Bodies in Translation utgjør på mange måter et prosjekt i seg selv, og vil realiseres gjennom et samarbeid med Midgard Media Lab ved NTNU, Centre for Quantifiable Quality of Service in Communication Systems (Q2S) ved NTNU og Trondheim elektroniske kunstsenter (TEKS).&lt;br/&gt;Workshopen Bodies in Translation hadde med andre ord til hensikt å initiere et forskningsprosjekt som ønsker å bidra til og bygge ned avstanden mellom humanistiske og kunstneriske disipliner på den ene siden og natur- og ingeniørvitenskapelige disipliner på den andre. Prosjektet har på sikt mål om å bidra til internasjonalisering så vel som til forskerrekruttering og publisering.                                                                                                                                                                     &lt;br/&gt;Førsteamanuensis og prosjektleder Aud Sissel Hoel ved Institutt for kunst- og medievitenskap, NTNU åpnet dagen.&lt;br/&gt;&lt;br/&gt;Jan Gunnar Skogås ved St. Olavs Hospital presenterte ny medisinsk teknologi i bruk ved Fremtidens Operasjonsrom (FOR).&lt;br/&gt;&lt;br/&gt;Espen Gangvik presenterte Trondheim Elektroniske Kunstsenters nettverk og prosjektportefølje. &lt;br/&gt;&lt;br/&gt;Dag Svanæs ved Institutt for datateknikk og informasjonsvitenskap, NTNU holdt foredrag om design av interaktive brukeropplevelser.&lt;br/&gt;&lt;br/&gt;Merete Lie ved Institutt for tverrfaglige kulturstudier orienterte om prosjektet ” Inside Out: New images and imaginations of the body”.&lt;br/&gt;&lt;br/&gt;Jordi Puig ved Centre for Quantifable Quality of Service in Communication Systems (Q2S) snakket om kunst og teknologi.&lt;br/&gt; &lt;br/&gt;Publisert av Kaja Vik, Midgard Media Lab. Kontakt: &lt;a href=&quot;mailto:kaja.vik@ntnu.no/&quot;&gt;kaja.vik@ntnu.no&lt;/a&gt;&lt;br/&gt;</description>
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      <title>TRONDHEIM MATCHMAKING   2002 - 2009</title>
      <link>http://www.teks.no/2009/Projects/Entries/2009/11/25_Trondheim_Matchmaking_2002_-_2009.html</link>
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      <pubDate>Wed, 25 Nov 2009 21:33:37 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2009/11/25_Trondheim_Matchmaking_2002_-_2009_files/art_that_cares_view.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object010_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:122px;&quot;/&gt;&lt;/a&gt;THANKS TO ALL OUR DISTINGUISHED GUESTS THAT MADE TRONDHEIM MATCHMAKING THE EXITING AND FUN PROJECT IT BECAME! &lt;br/&gt;CLICK &lt;a href=&quot;../TMM/TMM.html&quot;&gt;HERE&lt;/a&gt; TO ACCESS THE ARCHIVES!&lt;br/&gt;&lt;br/&gt;ALEXEI SHULGIN • ARISTARKH CHERNYSHEV • ROMAN MINAEV • KRISTIN MANDT HEIM  • LAURA BELOFF • (B)ARE BERNT •  XPLODING PLASTIX SYNCHRONATOR • AUTOMAT.PISS.TOOL • CAPTAIN CREDIBLE • DJ KRUZIAN • REX RONNY • VJ ROMVAESN • 386 DX • EIKO • LASSE MARHAUG • ANTOINE CHESSSEX • MIKRO ORCHESTRA • DURACELL • DJ THOMAS URV • WET SOUNDS • AUDUN ERIKSEN • ARNFINN KILLINGVEIT • LEIF KRINKLE •  BOL  •  GEORGE GESSERT  • ADAM MATTA •  INCITE/  • VICTORIA VESNA • MARTA DE MENEZES • NATASHA VITA MORE • ROY ASCOTT •  ITOVATION  • ANDRE ASPELMEIER •  ERIC SINGER  •  KERA NAGEL  • PIERRE BASTIEN •  LEMUR  •  AMY YOUNGS•  ALEPH  •  EVA SUTTON  •  LETIZIA JACCHERI  •  PETER FLEMMING  •  MARGARETE JAHRMANN  • THEO JANSEN • OWLPROJECT • PER PLATOU • MICHAEL FAKESH • TAPRIKK SWEEZEE • STACEY SPIEGEL • ROMAN KIRSCNER • DRUMCORPS • BEN HIBON • AARON SPECTRE • ANTONY HALL • NORDIC SOUND ART • IVAR SMESTAD • ALAN RATH • GUY BEN ARY • SYMBIOTICA • SIMON BLACKMORE • STEVE SYMMONS • EDUARDO KAC • DONA CONLON • STELARC • PETER W. HOLDEN • ARTHUR GANSON • NORMAN T. WHITE • MARTINA HÖFFLIN • GABOR PAPP • PASCAL GLISSMAN • PIERRE BASTIEN • INGAR ZACH • FRANK EKEBERG • PAUL LANSKY • HENDRIK LEPER • STIAN WESTERHUS • JØRN HOKLAND • ANNA NOTARO • DAVID GAMEZ • SABRINA RAAF • KEN RINALDO • KLUBB TARKOVSKY • STIJN SCHIFFELEERS • ØYVIND BRANDTSEGG • TERMINALBEACH TINE BECK • ALEXANDER BERGMAN • ØYVIND BRANDTSEGG • JEFF CAREY • PABLO MIRANDA CARANZA • AUDUN ERIKSEN • KLAUS FEHLING • JON ERIKSEN • FRANK FIETZEK • ÅSMUND GAMLESÆTER • LYALA GAYE • MORTEN NORDBYE HALVORSEN • USMAN HAQUE • HÅKON KARLSSON • JEFF KNOWLTON • ROB VAN KRANENBURG • JETTE GEIL KRISTENESEN • KEN RINALDO • VIDAR KVALHEIM • PER ANDERS KVAM • THOMAS KVAM • THORBJØRN KLAUSEN • ARE MOKKELBOST • ALAN MUNROE • ULLA-MAARIE MUTANEN • LARS MYRVOLL • TALE NÆSS • MARTIN RIESER • ADAM SOMLAI FISHER • BENGT SJÔLEN • STIAN SKAGEN• TORBJØRN SKÅRILD • HEGE TAPIO • STEN OVE TOFT • GEDIMANS &amp;amp; NOMEDA URBANOS • PETER VOTAVA • BJØRN WANGEN • ULI WINTERS • HELGE OLAV ØKSENDAL • THOMAS ØSTERLIE • LAURA BELOFF • KRISTIN BERGAUST • ERICH BERGER • ASLAK BJERKVIK • LARS BRUNSTRÔM • JANE STANG DAHL • KELLY DAVIS • JØRN EGSETH • AUDUN ERIKSEN • JON ERIKSEN • GINTAS K • GISLE HANNEMYR • H.C.GILJE • BJØRN ERIK HAUGEN • ANNA HILL • JOHN HOPKINS • LETIZIA JACCHERI • NATALIE JEREMIJENKO • DAVID KRANZ • KREUTZER KOMPANI • BJARNE KVINNSLAND • TOM LØBERG • MIXMASTER LUGUBER • MUSIKKTEKNOLOGISTUDENTER • LARS MYRVOLL • NOPIA • SUSANNE RASMUSSSEN • RYFYLKE • LOTTE SEDERHOLM • SHAKE´M DOWN • KNUT MORK SKAGEN • THOMAS SIVERTSEN • LASSI TASAJÂRVI • BÅRD &amp;amp; HILDE TØRDAL • HELEN VARLEY JAMIESON • VERDENSTEATERET • SOUND SCAPE • DAG SVANES • SYNKOPAT • VIDEOHOMETRAINING • EVEN WESTVANG • XPLODING PLASTIX KID CARPET • GISLE FRØYSLAND • OLGA GURIUNOVA • LARS MIDBØE • MARC GARRET • PETER FLEMMING • ANN ROSÊN • MARIEKE VERBIESEN • KRISTIN BERGAUST • ANNIE LOVEJOY • ALISON GERBER • KNUT MORK SKAGEN • TOM HOVINBØLE • KYRRE GLETTE • ESPEN ÅMODT • EIVIND LILAN • NILS CLAESSON • MAC DUNLOP • HARALD HAUG • CARL ANDRÊ NØRSTEBØ • LETIZIA JACCHERI • ANDREAS BERGSLAND • GRID MEDIA • FALANX • MIDGARD MEDIALAB • LEIF ARNE RØNNINGEN • SOUND SCAPE STUDIOS • SYNKOPAT • ØYVIND BRANDTSEGG • TRULS WAAGØ • MICHAEL FRANCIS DUCH • FRANK EKEBERG • ORIGAMI OLYMPICA • TOM LØBERG • JONAS QVALE • JON ERIKSEN • CUTS • BJØRN ERIK HAUGEN  • NATALIE JEREMIJENKO • ØYVIND BRANDTSEGG • RUCH/TWD/SNAIL • KNUT MORK SKAGEN • KRISTIN BERGAUST • INGVAR SJÔBERG • FRODE HEGGELUND • ODDDVAR I.N. • RANDI STØRSETH • ANDERS ELSÅS • THOMAS KVAM • FRODE OLDEREID • SCHTIMM • &lt;br/&gt;</description>
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      <title>DigiLuck</title>
      <link>http://www.teks.no/2009/Projects/Entries/2009/10/22_DigiLuck.html</link>
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      <pubDate>Thu, 22 Oct 2009 23:44:01 +0200</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2009/10/22_DigiLuck_files/SDC11324.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object011_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;TEKS - Trondheim Elektroniske Kunstsenter presenterer verket 'DigiLuck' av den russiske kunstneren Roman Minaev i forbindelse med årets festival for kunst og teknologi, Trondheim Matchmaking.&lt;br/&gt;&lt;br/&gt;DigiLuck sees i vinter på veggen på Folkets Hus ved hovedinngangen til Nova kino.&lt;br/&gt;&lt;br/&gt;Digiluck er en digital klokke som ikke viser tid, men består av en rekke små utrop som kan formuleres innenfor den rammen med tall og bokstaver som vanligvis viser tid. Ved første øyekast ser den ut som en vanlig utendørsklokke av den typen som er montert på hustak og fasader, men budskapet er annerledes. Ord som HELP, LOSE og PLAY lyser opp. I tiden som går mellom ordene ser klokken ut som en klokke som ikke helt virker.&lt;br/&gt; &lt;br/&gt;Bortsett fra den direkte effekten som er humoristisk, prøver også kunstverket å gi publikum en tankevekker. Verket stiller på sin helt egen måte spørsmål om hvilken visuell informasjon vi fyller det offentlige rommet med. Kunst på offentlige plasser fører en stadig hardere kamp mot alle former for kommersielle budskap. &lt;br/&gt;DigiLuck  påpeker samtidig problemstillinger rundt samtidskunstens mulige behov for å  ta i bruk nye teknologier for å nå sitt publikum, slik feks kommersielle markedsføringsstrategier allerede gjør. &lt;br/&gt;&lt;br/&gt;Verket Digiluck er utviklet innenfor rammen av kunstnergruppen og butikk-konseptet Electroboutique, &lt;a href=&quot;http://www.electroboutique.com/&quot;&gt;www.electroboutique.com/&lt;/a&gt; , bestående av russerene Alexei Shulgin, Aristarkh Chernyshev og Roman Minaev. &lt;br/&gt;&lt;br/&gt;Electroboutique produserer en rekke elektroniske ”readymades”, og Trondheims publikum kan i disse dager fram til og med 8. november se kunstverkene deres i Trøndelag Senter for Samtidskunst, Fjordgt. 11, &lt;br/&gt;i forbindelse med årets festival for kunst og teknologi, Trondheim Matchmaking, &lt;a href=&quot;http://matchmaking.no/&quot;&gt;matchmaking.no&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;DigiLuck er produsert av &lt;a href=&quot;http://anart.no/&quot;&gt;Atelier Nord&lt;/a&gt;, Oslo, og vises i Trondheim i samarbeide med TEKS.</description>
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      <title>New biennial from 2010: Meta.Morf!</title>
      <link>http://www.teks.no/2009/Projects/Entries/2009/9/15_New_biennial_from_2010__Meta.Morf%21.html</link>
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      <pubDate>Tue, 15 Sep 2009 21:31:50 +0200</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2009/9/15_New_biennial_from_2010__Meta.Morf%21_files/sun-ray-treatment-for-a-dog-natl-media-museum-flickr-commons.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object012_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:145px;&quot;/&gt;&lt;/a&gt;TEKS has for three years now been working on a project for realizing a new biennial in Norway for art and technology. We are happy to tell that we´re getting closer to realizing the event!&lt;br/&gt;Next year, at October 7th, the new biennial opens in Trondheim! &lt;br/&gt;&lt;br/&gt;Event venues will be held at, and are realized in collaboration with, Gallery Babel, Trøndelag Center for Contemporary Arts, Trondheim Art Museum, The Theater House AvantGarden, Cinemateket &amp;amp; the cinema festival Kosmorama.&lt;br/&gt;PNEK, the Norwegian production network for electronic arts, is also a major partner.&lt;br/&gt;&lt;br/&gt;A Reference Board has been established for this project including these members:&lt;br/&gt;&lt;br/&gt;Jeremy Welsh, professor, Bergen Art Academy &lt;br/&gt;Jemima Rellie, vise president, Comms &amp;amp; public progr., Getty Conservation Institute, Los Angeles&lt;br/&gt;Clive Kellner, director, Johannesburg Art Gallery, South Africa&lt;br/&gt;Alex Adriaansens, director, V2 and DEAF, Rotterdam&lt;br/&gt;Zhang Ga, curator, Media Art China, The National Museum of Modern Art,  Beijing&lt;br/&gt;&lt;br/&gt;The project is supported by the City of Trondheim, Arts Council Norway and KORO.&lt;br/&gt;&lt;br/&gt;TEKS is looking forward to introduce the project in more detail early 2010!&lt;br/&gt;</description>
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      <title>The Open Wall</title>
      <link>http://www.teks.no/2009/Projects/Entries/2008/3/25_The_Open_Wall.html</link>
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      <pubDate>Tue, 25 Mar 2008 00:32:42 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2008/3/25_The_Open_Wall_files/droppedImage.png&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object013_1.png&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:217px;&quot;/&gt;&lt;/a&gt;Open digital canvas is a LED-canvas covering an entire wall for which hardware, software, and behavior will be as open as possible. The goal of this project is to embellish a white wall with something that will tell us about our identity (hardware and software) and that will make us discuss and reflect about it.&lt;br/&gt;The project is done as part of the “Experts in team” program at NTNU in cooperation with TEKS, and during 2008 we are planning to invite to a content contest for artists and game developers. &lt;a href=&quot;http://mediawiki.idi.ntnu.no/wiki/sart/index.php/Itovation_Competition&quot;&gt;All about the project here.&lt;/a&gt; &lt;br/&gt;</description>
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      <title>Trans&lt;-&gt;Former # 13</title>
      <link>http://www.teks.no/2009/Projects/Entries/2008/3/19_Trans_-_Former_13.html</link>
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      <pubDate>Wed, 19 Mar 2008 00:16:32 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2008/3/19_Trans_-_Former_13_files/BIGpage15_2_1.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object014_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;Trans&amp;lt; -&gt;Former #13 by &lt;a href=&quot;http://espen.gangvik.no/&quot;&gt;Espen Gangvik&lt;/a&gt; continuously redraws it´s own positions in space. New shapes are being created in an eternal process, where the movements itself takes part as the sculpting force.&lt;br/&gt;Trans&amp;lt; -&gt;Former #13 is a dynamic sculpture with a set of equal sub-structures with a behavior sought that continuously redraws its own positions in space. In collaboration with Associate professor Gunnar Tufte, Department of computer and information science, NTNU, the artistic vision is trying to be achieved by considering the sculpture as a non-uniform 2D cellular automata.&lt;br/&gt;By including the adaptive and explorative properties of a Cellular Genetic Algorithm in the expression of the moving sculpture, Trans&amp;lt; -&gt;Former #13 is capable of generating a continuous emerging behavior. The global behavior is a result of a local EA and control system in each sub-structure. The principles of the work are demonstrated in two experimental approaches using 3D simulation.&lt;br/&gt;The assembled sculpture will have computer controlled joints based on artificial intelligence to be able to change its shape by automatically repositioning its joints. The sculpture parts mutual positions may also be altered by various forms of external trigging.&lt;br/&gt;The sculpture can also have the possibility to interact with the audience at sight, transforming its positions and shape according to the viewers amount and distance. The sculpture is powered by solar panels and is independent of external wiring.&lt;br/&gt;&lt;a href=&quot;http://www.teks.no/wp-content/uploads/transformer-presentation.pdf&quot;&gt;Transz&amp;lt; -&gt;Former #13: Exploration and Adaption of Evolution Expressed in a Dynamic Sculpture. Author Gunnar Tufte and Espen Gangvik [PDF]&lt;/a&gt;&lt;br/&gt;----&lt;br/&gt;Trans&amp;lt; -&gt;Former prototype with four joints build using LEGO. Engineered by Scientific assistant Fredrik Widerøe, Dep. of engineering design and materials, NTNU.</description>
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      <title>Heart Chamber Orchestra</title>
      <link>http://www.teks.no/2009/Projects/Entries/2006/11/10_Heart_Chamber_Orchestra.html</link>
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      <pubDate>Fri, 10 Nov 2006 01:17:53 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2006/11/10_Heart_Chamber_Orchestra_files/droppedImage_1.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object015_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;A project by TERMINALBEACH initiated and produced by TEKS - Trondheim Electronic Arts Centre in cooperation with TRONDHEIM SINFONIETTA. &lt;a href=&quot;http://www.heartchamberorchestra.org/&quot;&gt;WEB SITE&lt;/a&gt;&lt;br/&gt;&lt;br/&gt;HCO BACKGROUND AND INTRODUCTION&lt;br/&gt;In Western culture we consider the heart to be the place for certain feelings. This is visible in language, with phrases like &amp;quot;to lose one's heart to&amp;quot; or &amp;quot;to lacerate the heart&amp;quot;. The heartbeat also reflects the physical state of the body. It pumps heavily if the body is under physical tension, and when it starts to beat very fast it can indicate fear, stress or excitement. Slow beats show a state of relaxation or sleep.&lt;br/&gt;&lt;br/&gt;Through meditation or biofeedback techniques one can manipulate these bodily states. The heart is a vital organ and for some it is the very place of life itself - a container of a metaphysical soul. &lt;br/&gt;&lt;br/&gt;The idea of the project &amp;quot;Heart Chamber Orchestra&amp;quot; was initiated in 2003 by Espen Gangvik, TEKS. The idea originally suggested that the electronic duo PURE.BERGER, now TERMINALBEACH should make a cooperational project with an &amp;quot;analog&amp;quot; orchestra, a project where the electronic duo would have use of the orchestra as part of a digitally-based piece of music and performance. This was the very birth of the HCO project, and from this the project has developed further.&lt;br/&gt;&lt;br/&gt;MUSICIANS, SENSORS AND COMPUTER&lt;br/&gt;The musicians are equipped with ECG (electrocardiogram) sensors. A computer monitors and analyzes the state of these 12 hearts in real time. The acquired information is used to compose a musical score with the aid of computer software. It is a living score dependent on the state of the hearts. &lt;br/&gt;&lt;br/&gt;While the musicians are playing, their heartbeats influence and change the composition and vice versa. The musicians and the electronic composition are linked via the hearts in a circular motion, a feedback structure. The emerging music evolves entirely during the performance. &lt;br/&gt;&lt;br/&gt;The resulting music is the expression of this process and of an organism forming itself from the circular interplay of the individual musicians and the machine.&lt;br/&gt;&lt;br/&gt;TRANSFORMATION&lt;br/&gt;HCO is oriented toward traditional musical terminology but carries out a transformation with regard to content and form. The traditional chamber orchestra is a small orchestra of soloists without a conductor. &lt;br/&gt;&lt;br/&gt;TERMINALBEACH expand this concept by adding the role of the composer to it. The former interpreting musician, solely a hermeneutic, becomes an actor by composing and interpreting at the same time. There is no pre-existing written score. The score is a temporary one and generated in the very moment of the heartbeats.&lt;br/&gt;&lt;br/&gt;Therefore a rehearsal, in the original sense of the word, is not possible. For the HCO, a rehearsal means learning to master the real time process.&lt;br/&gt;&lt;br/&gt;SONIFICATION AND VISUALISATION&lt;br/&gt;HCO takes the idea of a traditional Symphony as a framework. Each of the four movements and their forms will illuminate the ongoing process from different sides. Imagery forms an integral part of the HCO.&lt;br/&gt;&lt;br/&gt;Computer graphics generated from the HCO data establish a different sensual and narrative layer. The interplay of audio and video allows for a synaesthetic experience for the audience. The heartbeats of the musicians and their relation to each other become audible and visible.&lt;br/&gt;&lt;br/&gt;THE ART OF IMPLICATION&lt;br/&gt;HCO is not a composition in the traditional sense. It draws its inspiration from music, art and science. This interdisciplinary approach pushes and questions the boundaries of the contemporary practice within these disciplines.&lt;br/&gt;&lt;br/&gt;The creative act does not create an object but implements a space of possibilities, a structure for processes to evolve. There is no clear distinction between author and interpreter, but the emergence of a reading/writing continuum with no territory for a single author.&lt;br/&gt;&lt;br/&gt;THE TECHNOLOGY&lt;br/&gt;The sensor network consists of 12 individual sensors; each one is fitted onto the body of a musician. A computer receives the heartbeat data. Software analyzes the data and generates via different algorithms the real-time musical score for the musicians, the electronic sounds and the computer graphic visualization&lt;br/&gt;&lt;br/&gt;THE STAGE&lt;br/&gt;HCO is presented in a traditional concert space and setting. The orchestra is placed in the usual manner, but instead of a music stand, the musicians read the real-time score from a laptop screen.&lt;br/&gt;&lt;br/&gt;TERMINALBEACH and their computer equipment are placed within the auditorium. The concert space is augmented by 2 projection screens for computer-generated graphics and a suitable PA for electronic sounds. &lt;br/&gt;&lt;br/&gt;Supported by:&lt;br/&gt;Norsk Kulturråd // Trondheim Kommune // Sør Trondelag Fylkeskommune&lt;br/&gt;Fond for lyd og bilde // PNEK // Atelier Nord</description>
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      <title>800 School Movies</title>
      <link>http://www.teks.no/2009/Projects/Entries/2004/12/1_800_School_Movies.html</link>
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      <pubDate>Wed, 1 Dec 2004 23:47:36 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2004/12/1_800_School_Movies_files/droppedImage.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object016_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;Trondheim city is in the possession of a treasure consisting of more than 800 school movies from the 1920s, and up to our time. They are now stored in the city’s archives, except from the oldest ones which are kept at Sverresborg museum.&lt;br/&gt;Some of the movies are non-audio films with biology themes, they show plants- and animals’ inner life.&lt;br/&gt;Others are very enthusiastic with a ‘god-like-voice’ commenting on technology and the future, while some are filled with fears of a.o bad teeth, dangerous snakes or poisons plants.&lt;br/&gt;This is a project that seeks to preserve these historical treasures through digitalization. At the same time as they are being catalogued, a publicly available database for accessing the films on web, is being made.&lt;br/&gt;TEKS has engaged film scientist Harald Haug to catalog the movies.&lt;br/&gt;Funding for digitalization is not yet granted.&lt;br/&gt;</description>
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      <title>All is well with the Norwegians</title>
      <link>http://www.teks.no/2009/Projects/Entries/2004/5/13_All_is_well_with_the_Norwegians.html</link>
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      <pubDate>Thu, 13 May 2004 11:30:15 +0200</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2004/5/13_All_is_well_with_the_Norwegians_files/droppedImage.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object017_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;Knut Mork Skagens most recent work was produced for the national exhibition DETOX 2: Testing the Nation, and is an installation where virtual elements are meddeling with a projection of ‘reality’. The installation has been produced with support from PNEK / TEKS, and was shown at Trondhjems Kunstforening between 13.5.04 and 20.06.04. Actors: Torfinn Borkhus, Lasse Haugland&lt;br/&gt;The audience meets a live video mirror of the gallery space — like seeing yourself on TV in the window of an electronics store. But in this mirror, your faces are repeatedly replace with blobs of red, white and blue. And new figures occasionally appear who don’t exist in the real space: armed guards, keeping an eye on the gallery.&lt;br/&gt;Feeling safe?&lt;br/&gt;All’s well with the Norwegians shoves an ever-so-small thorn in the side of the Norwegian instinct of self-preservation. Our compassion with the rest of the world and our support for freedom, peace, and democracy know no limits except those of our own nation. We have it good because we keep a tight hold on what we have. But it’s an invisible hold. We don’t want to know about the mechanisms keeping our wealth, prosperity and peace safely within our borders. We don’t have The Bomb, and would never be seen dead with one (sic), but hey — we’ve always got NATO to do the dirty work for us. &lt;a href=&quot;http://kunstkritikk.no/article/70&quot;&gt;read article on kunstkritikk&lt;/a&gt; &lt;a href=&quot;http://www.themirrorstage.com/alt_en.html&quot;&gt;see homepage&lt;/a&gt;&lt;br/&gt;</description>
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      <title>Experts in team</title>
      <link>http://www.teks.no/2009/Projects/Entries/2004/5/3_Experts_in_team.html</link>
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      <pubDate>Mon, 3 May 2004 11:30:15 +0200</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2004/5/3_Experts_in_team_files/droppedImage.png&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object018_1.png&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:196px;&quot;/&gt;&lt;/a&gt;Experts in team is a project aimed at 4th year students at NTNU. The project involves students from different disciplines at the university. EIT started as a pilot project in 1998, as a part of NTNU’s strategy for interdisciplinary, and to strengthen the students competence in collaborating across disciplines. As of today this course, which gives 7,5 study points, is mandatory for all engineering students, and for all students at the Historical Philosophical faculty, and will be introduced to all master grade studies on a long term plan.&lt;br/&gt;&lt;a href=&quot;http://www.ntnu.no/eit&quot;&gt;information here&lt;/a&gt;&lt;br/&gt;TEKS functions on a term to term base as an external consultant.  Our first assigment was in spring 2004. 1050 students from both technological and humanistic faculties participated. &lt;br/&gt;TEKS’s involvement was to contribute with selected realistic art-projects for the students to work with. One of the large projects of the year, is the collaboration with the institute for computer-technique, NTNU (in charge by professor &lt;a href=&quot;http://www.idi.ntnu.no/~letizia/&quot;&gt;Letizia Jaccheri&lt;/a&gt;) and Experts in team. TEKS counseled the students throughout the process. On the 3rd of may, the EIT students presented their finished projects at the Art Society in Trondheim.&lt;br/&gt;</description>
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      <title>Lusekoftegenerator</title>
      <link>http://www.teks.no/2009/Projects/Entries/2003/11/28_Lusekofte_generator.html</link>
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      <pubDate>Fri, 28 Nov 2003 11:30:14 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2003/11/28_Lusekofte_generator_files/droppedImage.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object019_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;This project is one part of an even larger project called LUSEKOFTEGENERATOR. It is also a part of a series of comments to the world’s oil marked, and how this affects our private space.&lt;br/&gt;The project was developed for an exhibition/ workseminar in Trondheim called ‘Livingroom’, in spring 2003. It was the week the war in Iraq started. A Web Crawler is sendt on the internet, and collects information about the most recent update on the price of Brent-oil. This information is saved on a database, and every 15th second a synthetic voice comments this from its national perspective.&lt;br/&gt;The voice is called Trygve. This became a comment on USA’s occupation of Iraq, from a Norwegian point of view. The plan is to expand the project with more voices. They will operate independently from five or more laptops, arranged in a circle. A voice in arabic, french, swedish, russian, spanish and one in Norwegian. Every nation will be represented with a national flag on the computer screen. The project is developed in collaboration with the programmer Lars Hanson, and sponsored by Babel Infox who grants permission for using the artificial voices. During Nordic Live Art in Gothenburg, Trygve together with Elisabeth Karlsson, participated with a Norwegian knitted sweater.&lt;br/&gt;</description>
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      <title>e-motions</title>
      <link>http://www.teks.no/2009/Projects/Entries/2003/5/4_e-motions.html</link>
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      <pubDate>Sun, 4 May 2003 11:30:14 +0200</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2003/5/4_e-motions_files/droppedImage_1.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object020_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;E-motions is a series of 7 portraits, presented as video projections, by &lt;a href=&quot;http://www.electrohype.org/rom/trine/&quot;&gt;Trine Eidsmo&lt;/a&gt;. The pictures change from the one till the other in a barely noticeable development- and are presented on one projector. The portraits started out as photographical images, then these have been graphically manipulated, and in the end they’re presented as an animation.&lt;br/&gt;E-motions are first and foremost personal portraits. Still, in the creation of the portraits, the shapes, colors and physicality of the faces are not emphasized. What gets attention is the distinctive but intangible quality that seems to surround any person, a kind of mental –or non-physical presence. The persons are at the same time present and absent; at the same time physical and spiritual. The portraits are attempts to make momentarily snapshots that talk of infinity. Conditions. Moods .&lt;br/&gt;The subtility of the portraits is a challenge as comes to means and techniques of presentation. Because it is crucial for the expression to find the right ballance within contrast, brightness and sharpnes of the portraits –they have to be adjusted to the concrete equipment that is to be used for presentation.&lt;br/&gt;</description>
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      <title>Livingroom</title>
      <link>http://www.teks.no/2009/Projects/Entries/2003/3/24_Livingroom.html</link>
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      <pubDate>Mon, 24 Mar 2003 11:30:13 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2003/3/24_Livingroom_files/droppedImage.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object021_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;An exhibition-project based on the idé of space as a living structure. This was a collaboration between the PNEK ‘nods’, and financially supported by Art Council Norway. Brings together artists working with electronic or digital technology.The participants have different backgrounds – coming from the visual art scene, the sound field and film. Different sound and visual materials, programme coding, technical knowledge and artistic experience are integrated in a collective working process.The result of this process is not predictable or given, and the workshop’s aim is to break down the border between the works.&lt;br/&gt;TEKS aranged this workshop in collaboration with the Art Academy in Trondheim (KiT).&lt;br/&gt; Participants: Andrea Sunder-Plassmann Jeremy Welsh . Reinert Mithassel Trine E. Eidsmo . Tinna Ludviksdottir Trond Lossius .Thorolf Thuestad . Moritz Tredup Nils Claesson . Espen Gangvik . Robin Stöckert Kristin Bergaust . Kenneth Langås Per Jonas Lindstöm&lt;br/&gt;24.03 - 29.03.2003 Workshop with presentation friday 28th March at 4pm Produced by PNEK - Production Network For Electronic Art &lt;a href=&quot;http://www.pnek.no/&quot;&gt;www.pnek.no&lt;/a&gt; Local producer TEKS &lt;a href=&quot;http://www.teks.no/&quot;&gt;www.teks.no&lt;/a&gt; Coordinator . Janne Stang Dahl Web administrator. Halldor Gjernes Supported by The Norwegian Council for Cultural Affaires&lt;br/&gt;&lt;a href=&quot;http://www.kit.ntnu.no/livingroom/main_e.htm&quot;&gt;Link to the projects and the exhibition.&lt;/a&gt;&lt;br/&gt;</description>
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      <title>The Royal Sims</title>
      <link>http://www.teks.no/2009/Projects/Entries/2002/4/28_The_Royal_Sims.html</link>
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      <pubDate>Sun, 28 Apr 2002 11:30:12 +0200</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2002/4/28_The_Royal_Sims_files/droppedImage.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object022_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:228px;&quot;/&gt;&lt;/a&gt;As part of the match of the year, the Norwegian Princess wedding of 2002, TEKS contributed with the only wedding present for the people! Playable Norwegian Royal (and some not so royal) figures for “The Sims”.&lt;br/&gt;See the whole project and download the playing characters for your SIMS game:&lt;br/&gt;&lt;a href=&quot;http://www.teks.no/rs/royalsims_engl.html&quot;&gt;English version&lt;/a&gt; / &lt;a href=&quot;http://www.teks.no/rs/royalsims.html&quot;&gt;Norsk versjon&lt;/a&gt;</description>
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      <title>Closed Circuits</title>
      <link>http://www.teks.no/2009/Projects/Entries/2002/3/11_Closed_Circuits.html</link>
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      <pubDate>Mon, 11 Mar 2002 11:30:10 +0100</pubDate>
      <description>&lt;a href=&quot;http://www.teks.no/2009/Projects/Entries/2002/3/11_Closed_Circuits_files/droppedImage.jpg&quot;&gt;&lt;img src=&quot;http://www.teks.no/2009/Projects/Media/object023_1.jpg&quot; style=&quot;float:left; padding-right:10px; padding-bottom:10px; width:216px; height:123px;&quot;/&gt;&lt;/a&gt;TEKS was co-producer on Vibeke Jensens solo show ‘Closed Circut’ in Trondheim Kunstmuseum february 11 - march 10th 2002. ‘Closed Circuit’ is a max-based installation about street environment from the artist’s neighbourhood in New York.&lt;br/&gt;A Control Room is maintained by a security guard (the artist), and contains all the equipment that run the installation. Four monitors display edited surveillance footage from a New York street. Another monitor displays a live feed from two CC-cameras placed at each end of the installation. A LCD projector and a CC-camera hang from the ceiling. When visitors enter the Control Room they are caught on camera and projected on the black screen that blocks the space. For a few seconds the projection changes from displaying the slow-motion video street_walking, to displaying the visitors in real time. In contrast to the small surveillance monitors, this projection is scaled to show the subjects in full size. From the museum cafe at the other end of the corridor you see the other side of this interactive projection, while a CC-camera oversees the area and a speaker prompts did you look over your shoulder when you pass by.&lt;br/&gt;&lt;br/&gt;&lt;a href=&quot;http://www.thing.net/~vibekeie/&quot;&gt;VIBEKE JENSEN&lt;/a&gt;&lt;br/&gt;</description>
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